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Becoming One with Nature Takes Time and a Lot of Yoga says Pauline Jacobs

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Contributing to a Brighter Future by Volunterring For Environmental Societies

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Letting Loose and Having Fun in the Rural Villages Along the Seine in France

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Exploring the Coral Reefs to Understand How Pollution Has Impacted Aquatic Life

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Unity opens $25k contest for in-dev games with meaningful impact

Unity has announced its first annual Unity for Humanity contest, an initiative with a focus on games that "inspire meaningful change."One developer will be awarded $25,000...

Attend GDC for an inside look at the making of Uncharted: The Lost Legacy’s best moment

Naughty Dog is known for shipping games that are both engaging and highly cinematic, and at next year's Game Developers Conference in March you'll get an inside...

Designing characters as UI in State of Decay 2, Star Citizen, and Battletech

UI has come a long way since the 8-bit era, when bosses would flash shades of yellow or red at an accelerating tempo when...

Watch Question’s Jordan Thomas and Michael Kelly discuss The Blackout Club

After The Magic Circle, the developers at Question took a long hard look at what it would take to keep their indie studio afloat...

Chat with the developers of The Blackout Club at 3PM ET

After The Magic Circle, the first-person game that drew inspiration from the craft of making first-person games, the developers at Question have now released...

Video: How to design better controls for touch screen games

For developers accustomed to designing games for standard console controllers, touch screens can be difficult and daunting.In this GDC 2012 talk, Zach Gage addresses...

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