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Becoming One with Nature Takes Time and a Lot of Yoga says Pauline Jacobs

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Contributing to a Brighter Future by Volunterring For Environmental Societies

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Letting Loose and Having Fun in the Rural Villages Along the Seine in France

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Exploring the Coral Reefs to Understand How Pollution Has Impacted Aquatic Life

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

There’s value in embracing ‘new ideas, from other people,’ says Sid Meier

- Veteran game designer Sid Meier explains how each game in the Civilization series benefitted from different lead designers.Sid Meier, the creator of the prolific...

Chat with us about the latest details on Project Scorpio at 12PM EDT

As you may have learned by now, Gamasutra editor Alex Wawro was able to pay a visit to Microsoft HQ in Redmond a few...

Game Design Deep Dive: Hand-based VR movement in Lucid Trips

Deep Dive is an ongoing Gamasutra series with the goal of shedding light on specific design, art, or technical features within a video game, in order...

Alt.CTRL.GDC Showcase: Jerry Belich’s Cylindrus

The 2017 Game Developer's Conference will feature an exhibition called Alt.Ctrl.GDC dedicated to games that use alternative control schemes and interactions. Gamasutra will be talking to the developers...

Virginia devs honored at the U.K. Writer’s Guild awards

The Writer's Guild of Great Britain announced the winners of its latest round of annual honors today, and the award for "Best Writing in...

We did some live quest design with RPG developer Tanya Short

There’s a big disconnect between what it’s like to interview developers while they’re making games, and to see them working on them right in...

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