In this GDC 2018 session, Stray Fawn Studio's Philomena Schwab discusses why building a community around a game in development is a great way to connect...
During times of hardship, change and grief, it's easy to blame yourself for creative failures. Everyone reacts differently, but there's one thing everyone has in...
The team at UK tech firm Improbable announced today that their flagship product, the virtual world-building platform SpatialOS, has reached v. 12.0 -- and with...
With artist-friendly tools like ZBrush in conjunction with dDo, Substance Designer, Substance Painter, Marmoset, Octane and 3DO, 3D concept models can go from an...