At GDC 2016's Level Design Workshop, graduate architect and game maker Claire Hosking gave a great talk about how architectural design can help level...
- Motion Twin's Sébastien Bénard reflects on how designers and players approach situations differentlyDead Cells went through a number of changes before launching into Early...
In a recent Gamasutra Twitch stream, the Funcom team explained how to create engaging combat encounters in massively-multiplayer online games (MMOs). Pointing to Secret World Legends --...